SOLVE – Playful risk prevention for daredevils!
Michelle Rohde
Katholische Hochschule NRW
Nuri Wieland
Katholische Hochschule NRW
Entertainment and serious games are playing an increasing role in the field of prevention and health promotion. They enable new approaches in professional and voluntary work, especially with younger target groups.
In the BMBF-funded project SOLVE, psychologists and game designers have jointly developed a digital game-based intervention to reduce harmful substance use and risky behaviour. The intervention is aimed at young people between the ages of 13 and 16 with increased impulsivity and/or sensation seeking. In a new way, a personality-focused prevention approach is combined with a medium popular among young people – digital games. Furthermore, behavioural therapy and motivational interviewing methods are used in the intervention.
The development and testing of the new intervention requires an intensive interdisciplinary examination of various aspects of the target group and the medium. Concrete findings and experiences from the SOLVE research project as well as the latest scientific results from the fields of game design, digital methods and health promotion will be presented.
In the BMBF-funded project SOLVE, psychologists and game designers have jointly developed a digital game-based intervention to reduce harmful substance use and risky behaviour. The intervention is aimed at young people between the ages of 13 and 16 with increased impulsivity and/or sensation seeking. In a new way, a personality-focused prevention approach is combined with a medium popular among young people – digital games. Furthermore, behavioural therapy and motivational interviewing methods are used in the intervention.
The development and testing of the new intervention requires an intensive interdisciplinary examination of various aspects of the target group and the medium. Concrete findings and experiences from the SOLVE research project as well as the latest scientific results from the fields of game design, digital methods and health promotion will be presented.
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Aufzeichnung (Deutsch, Video) | |
Recording (Deutsch, Video) | |
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